• Welcome to Zoo Tycoon Community Download Directory.
 

Elevators

Started by Jay, September 20, 2025, 12:45:49 AM

0 Members and 1 Guest are viewing this topic.

Jay

Elevators

ZT Designer Guild

Click Site name to reach the download

Author: Jay

Keywords: elevator

Release date: September 19, 2025

Current ztd dates: September 17, 2025 for both

Zip sizes:
ElevatorByJay.zip - 16.2 KB
DownElevatorByJay.zip - 24.3 KB

Compatibility: All Game Versions

Description: These are elevators to allow guests to get onto and off of a cliff. They can be used together like the first screenshot shows, or they can be used with other things. Both are called Elevator in the purchase menu. The shorter building is meant to get guests up onto a cliff and is the building at the bottom of the cliff in the first screenshot. The taller building is meant to get guests down from a cliff. The back of that building is shown on the cliff in the first screenshot and the front of that building is shown in the second screenshot. Their purchase menu icons show "4" in green on the left side of the icon, which means that the guests will exit 4 tiles away from where they entered. Another way of looking at that is there must be exactly 3 tiles between the entrance tiles and the exit tiles. If that cliff was lowered to ground level, the 2 buildings would be back to back. Usually ZT will not have guests use the same type of entrance more than once. Since an Elevator for fun was used to get guests onto the cliff, ZT usually will not have guests use another Elevator for fun to get off the cliff. So in addition for fun, the Elevator on the cliff is also configured to have guests enter it when they get hungry. So there should be a restaurant near the Elevator on the ground. To indicate the Elevator on the cliff is to be used when guests get hungry, the front of that Elevator looks different, as is shown in the second screenshot. In this example, the cliff has an exhibit, gift cart, restroom, and a couple of benches. So guests can stay happy on the cliff until they get hungry and leave the cliff via the Elevator. There should not be food or drink on the cliff, so that the guests will eventually get hungry and use the Elevator to leave. A zookeeper should be assigned specifically to the exhibit so that they don't wander far. Otherwise ZT can have them leave the cliff, but not be able to get them back up. If the exhibit fences deteriorate, maintenance workers might have to be grabbed and put on the cliff manually. These elevators were made by Jay using some graphics from RCT2, and the down elevator also includes a graphic made by Makonix/argonath for RCT2.

Since the elevators use the same messages, if you select one in the purchase menu, there are times when the selection will go to the first one in the menu: when the menu is rotated, when the menu is closed and reopened, when the menu is switched to a different one and then back, when ZT goes through its unlocking logic that occurs at the beginning of some game months. We live with this in order not to use up IDs too quickly.

The elevator messages are in LANG--fern-Tek.dll.