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Author Topic: Cobblestone Cliff Walls  (Read 3652 times)
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Jay
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« on: June 28, 2013, 09:08:46 PM »

Cobblestone Cliff Walls

Designer's Guild

Click Site name to reach the download

Author: Jay

Keywords: Cliff Wall

Date Added: June 28, 2013

Current ztd date: June 24, 2013

Size: 233 KB

Compatibility: All Game Versions

Description: When creating cliffs in ZT, level ones and sloped ones, the vertical cliffs show dirt. These Cobblestone Cliff Walls can be used to cover that dirt. They are made to match the walls of the water and grass tunnels that I made. Since those tunnels have a height of 6, I made cliff walls with the following heights: 0 to 1, 1 to 2, 2 to 3, 3 to 4, 4 to 5, 5 to 6, 6, 6 to 5, 5 to 4, 4 to 3, 3 to 2, 2 to 1, and 1 to 0. The sloped cobblestone cliff walls are decorative. There are 2 versions of the height 6 cobblestone cliff wall in the purchase menu: exhibit and decorative. MM/CC has lots of graphical glitches when there are slopes in a zoo. One of these problems is it will show objects through the cliffs and slopes in certain zoo views. To get around this problem, these cliff walls only show images for the views that go in front of the cliff. The other views are just transparent (invisible). That is okay because those views should not be visible through the cliffs and slopes anyway. But that can be confusing if you accidentally put one somewhere that is not against a cliff or slope, since they would only be seen in 2 zoo views. So you might want to place these cliff walls while the game is paused. All of these cliff walls use the same Cliff Wall messages, which are in LANG--ZTCDD.dll dated March 10, 2013 or newer:
http://www.ztcdd.org/DG/index.php?topic=3734.0

Since there are multiple walls using the Cliff Wall messages, if you select one in the purchase menu, there are times when the selection will go to the first one in the menu: when the menu is closed and reopened, when the menu is switched to a different one and then back to the fences, when ZT goes through its unlocking logic that occurs at the beginning of some game months. We live with this in order not to use up IDs too quickly.

ZT has other graphical glitches whenever there is a slope in a zoo. Depending on the zoo view, the zoom level, and the distance to a slope, ZT will slightly change the position of an object. For most things, this is not noticeable. For objects made to be near slopes, however, that slight repositioning is more noticeable. Although that problem cannot be eliminated completely, in order to minimize the problem, these cliff walls are slightly taller than I would have preferred. For me, though, zoos look better using them than the various alternatives.

« Last Edit: January 03, 2017, 02:36:11 AM by Jay » Logged
Jay
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« Reply #1 on: January 03, 2017, 02:40:20 AM »

Cobblestone Level Cliff Walls

Designer's Guild

Click Site name to reach the download

Author: Jay

Keywords: Cliff Wall

Date Added: January 3, 2017

Current ztd date: December 20, 2016

Size: 164 KB

Compatibility: All Game Versions

Description: When creating cliffs in ZT, level ones and sloped ones, the vertical cliffs show dirt. I previously created Cobblestone Cliff Walls to cover that dirt for some sloped cliffs and for height 6 level cliffs, which are in the above post. I created more Cobblestone Cliff Walls, which are in this post. These walls are for level cliffs of heights 1, 2, 3, 4, and 5. There are 2 versions for each height: exhibit and decorative.

These walls use the same Cliff Wall messages as used by the previous Cobblestone Cliff Walls, which are in LANG--ZTCDD.dll dated March 10, 2013 or newer:
http://www.ztcdd.org/DG/index.php?topic=3734.0

Since multiple cliff walls use the same messages, if you select one in the purchase menu, there are times when the selection will go to the first one in the menu: when the menu is closed and reopened, when the menu is switched to a different one and then back to the fences, when ZT goes through its unlocking logic that occurs at the beginning of some game months. We live with this in order not to use up IDs too quickly.

As mentioned in the above post, ZT has lots of graphical glitches when there are slopes in a zoo. One of these problems is it will show objects through the cliffs and slopes in certain zoo views. To get around this problem, these cliff walls only show images for the views that go in front of the cliff. The other views are just transparent (invisible). That is okay because those views should not be visible through the cliffs and slopes anyway. But that can be confusing if you accidentally put one somewhere that is not against a cliff or slope, since they would only be seen in 2 zoo views. ZT has other graphical glitches whenever there is a slope in a zoo. Depending on the zoo view, the zoom level, and the distance to a slope, ZT will slightly change the position of an object. For most things, this is not noticeable. But since cliff walls are made to be near cliffs, that slight repositioning is more noticeable. For these cliff walls, I did things to minimize the problem, but I cannot eliminate it completely. For example, I had to make the cliff walls slightly taller than I would have preferred. For me, though, zoos look better using them than the various alternatives.

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