Iron Bar Gate
(http://www.ztcdd.org/DG/DownloadFiles/Fences/IronBarGate.jpg)
Author : graphics by Blue Fang; configuration by Jay
Keywords : Exhibit Gate
Date Added : October 24, 2013
Current ztd date : August 19, 2013
zip Size : 7 KB
Compatibility : All Game Versions
Description : ZT allows us to purchase fences and, in the case of exhibits, allows us to say which piece is the gate. But ZT did not give us gates that we could purchase directly. The attached Iron Bar Gate is a gate that we can purchase directly. Unfortunately, ZT does not allow gates to be purchased from the Fences purchase menu. So I put the gate in the Scenery purchase menu instead. Its price is 180, just like the in-game Iron Bar Fence. Purchasing gates allows having an exhibit with more than 1 gate. The screenshot shows an exhibit with a gate in each of its 4 sides. The gates in the 2 rear sides are difficult to see, though, since the gates blend in with the grass terrain and trees. Other than for the looks, though, I do not see a use for this gate because of the silly way ZT assigns tasks to keepers. If something needs to be done in an exhibit, ZT does not have the keeper go do that task directly. Instead, it has the keeper go to a tile inside the exhibit that is near the main exhibit gate. Once the keeper gets there, then ZT tells the keeper what task to do. Similarly, when all tasks are done in the exhibit, ZT tells the keeper to go to the tile just outside the main exhibit gate. Although the screenshot shows 4 gates for the exhibit, only 1 of them is the main exhibit gate. So that is the one that will be used most of the time. However, if that gate gets blocked, the keepers will use the other gates, although they will still go to one of the tiles near the main exhibit gate before doing any tasks in the exhibit. When a keeper does use one of the other gates, it opens just like the main exhibit gate.
Click here to download the zip containing this ztd (http://www.ztcdd.org/DG/DownloadFiles/Fences/IronBarGate.zip)